<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Wavebreakers Devblog</title><description>A development blog for Wavebreakers — an arcade jetski racer built in Godot. Ocean simulation, water shaders, netcode, performance, and the problems solved along the way.</description><link>https://wavebreakers.teon.io/</link><language>en-AU</language><item><title>About Wavebreakers</title><link>https://wavebreakers.teon.io/posts/about-wavebreakers/</link><guid isPermaLink="true">https://wavebreakers.teon.io/posts/about-wavebreakers/</guid><description>An overview of Wavebreakers — a Godot arcade jetski racer where the water is the game: the stylised-realism look, the one architectural rule that keeps it deterministic online, and what this devblog covers.</description><pubDate>Wed, 15 Jul 2026 00:00:00 GMT</pubDate><category>meta</category></item></channel></rss>